Mathematics Education for a New Era

Mathematics Education for a New Era

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Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy. Read the author's monthly MAA column Devlin's AngleTo use the methods described by Leonardo to solve a real-world problem, you first have to convert the problem into symbolic form, ... To help people master this part of the task, the infamous mathematical a€œword problemsa€ (also known as a€œ story problemsa€) were developed. ... longera€”Euclida#39;s famous multi-volume geometry and algebra textbook Elements, written around 350 BCE, looks much the same asanbsp;...


Title:Mathematics Education for a New Era
Author: Keith Devlin
Publisher:CRC Press - 2011-02-25
ISBN-13:

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